Ashfall
A survival drama where an AI story-director reshapes the world around the choices you abandon — testing how far improvisation can go before authorship breaks.
An open lab for AI-assisted, AI-generated, and AI-enhanced interactive fiction — making impossible stories viable, reviving forms the industry forgot, and documenting every step in the open.
At Ometepe, a game is never just a game. It’s a research project — a thesis about what interactive stories can be when generative tools join the table. We don’t make games in a black box, and we don’t hide the AI. We explore, document, and challenge it in the open.
Every project ships with an open research log — where the AI was used, how, and what we chose to leave visible.
Some narratives are too ambitious for a tiny team. We use generative tools to keep those stories alive and shippable.
We revive game styles that lost popularity, study why they faded, and ask what they were quietly good at.
We invent and stress-test interactions that only become possible once generative systems sit inside the loop.
A survival drama where an AI story-director reshapes the world around the choices you abandon — testing how far improvisation can go before authorship breaks.
A hand-feel point-and-click adventure whose art and inbetweens are assembled through a fully documented generative pipeline. A study in seams left visible.
A conversation-led mystery measuring how hard players can push an AI cast before the story collapses — and what the collapse teaches us about writing.
Transparency isn’t a disclaimer at the end of the credits. Here’s the research-log format every Ometepe project ships with — and why we keep it open.
What a generative art pipeline gives a two-person team — and the seams we deliberately chose to leave visible.
Notes on keeping a human thesis at the center of a system that improvises every time you play it.
Some stories only get told if we’re willing to experiment.
Play the builds, read the logs, and watch us work in the open.
What we believe →